While racing in general performed on a gaming console is hardly trustworthy in terms of lap times or sprint times, some of the latest titles have gotten really good at replicating real performance.

Take Forza Horizon 3 for example. Its cars look more realistic than ever and it’s quite possible that the Turn 10 Studios and Playground Games teams got it right when it comes to performance too.

What we have here, is a mile-long drag race between the Ferrari F12berlinetta and the F12tdf, courtesy of the Ericship 111 YouTube channel.

On paper, the F12tdf has a clear advantage, even though the increase in power and torque isn’t all that substantial. We’re talking 780 PS and 705 Nm (520 lb-ft) for the track-oriented F12tdf, and 741 PS and 690 Nm (509 lb-ft) of torque for the regular model.

The latter is slower to 100 km/h (62 mph) by just 0.2 seconds (3.1 vs 2.9), and despite the power and torque deficit, both cars feature the same top speed of 340 km/h (211 mph).

What we’re seeing in the game however is the F12berlinetta gaining on the F12tdf when they get up to higher speeds – which may actually be plausible seen as how the latter was conceived with superior downforce in mind.

Is this a simple case of Forza getting it totally wrong with these two cars? Or do you think they actually got it exactly right, anticipating how the F12tdf’s high downforce mods would put it at a disadvantage at very high speed. Sound off below.

VIDEO