Latest Need For Speed Payback Trailer Shows How Nimble All-New M5 Is

If you’re planning on playing EA’s Need For Speed Payback once it’s out, you best get ready for some very intense cop chases, where you’ll be outrunning a lot more than just cars.

With this game, you can always put BMW’s all-new M5 to the test not only against the Police Department’s quickest rides, but also against their helicopters and armored vehicles.

This latest trailer was released in time for Gamescom and shows BMW’s newest M car getting in trouble after it had just won a race. Unlike titles such as Forza or Gran Turismo, Need for Speed is more arcade than simulation.

The fun-loving yet not exactly realistic gaming physics are even visible when paying close attention to how the cars corner and drift – a bit too quick and with too much grip. Still, we can’t wait to try out the new M5’s 600 PS (592 HP) and 750 Nm (553 lb-ft) of torque, even in this virtual setting.

Need for Speed Payback is coming to Xbox One, PS4 and Microsoft Windows on November 10th, later this year.


  • Auf Wiedersehen

    “Latest Need For Speed Payback Trailer Shows How Nimble All-New M5 Is”

    Ah…you know that’s a game, right? A lot of cars can do pretty amazing things with a few lines of code in a game.

    • Bash

      Well Said.

      • ace _9

        Except that “few lines of code” part 😀

        • Auf Wiedersehen

          It only takes a few lines of code to change the laws of physics. I didn’t say it takes a few lines of code to create a car in a game or create a game itself.

          • ace _9

            Well, I know, I’m being petty, but since you insist on oversimplification, then I must insist that a few lines of code are certainly not enough to make “pretty amazing things”.

          • Auf Wiedersehen
          • Auf Wiedersehen

            You’ve apparently never hacked a game before…

          • ace _9

            When a physics engine is robust and flexible, so it can be modified using a few parameters, it means that it is actually more complex than an engine which cannot be modified so easily. So your argument is still invalid. The fact that you can “hack a game” in an easy way, means that programmers actually needed to put a lot more effort into the code than just “few lines of code”.

          • Auf Wiedersehen

            Oh lord…let it go…don’t be that guy Ace.

        • Bash

          It IS a matter of few lines of codes.

  • cargeniuass

    Maybe add “in the video game world” to the headline.

  • surfshop


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